Random sprite from sheet per GPU particle in Cascade

Hey again!

Just a follow-up: the method with ParticleColor doesn’t seem to be working anymore for gpu particles, se discussion below. Do you have any insight on this? Also I don’t seem to be able to add DynamicParameters to gpu systems, only cpu.

ParticleRandom however seems to work, I missed your suggestion about this before. Should be a clean and nice solution.