I have targets in my world and i am spawning actor from class to those targets randomly. Inside the blueprint im spawning there is a click event that destroys the actor when clicked. And that all works fine. What im trying to do is when the actor is destroyed it will reset the randomizing system to spawn a new actor this system is in the level bp. Ive tried interfaces,event dispatchers none of them seem to be working. Does anyone how i can get this working?
Destroy function in actor