So…none of my uv’s are overlapping that I know of, I’ve tried playing with the LOD and the camera clipping, etc, but…there are holes in my mesh, and I dunno why! I don’t know if it’s an issue with the FBX export in Blender, though, I’ve tried using other programs and switching things out, and I’m still getting the same result. Maybe I’m just doing something wrong, but could someone help me out, please? There’s no rhyme or reason to it that I can see. Thank you in advance!