Random Selection and Removal from Data Table Issue

Hello everyone,

I’m trying to create a system where, when a ball overlaps with a box collision, a randomly selected message from a data table is displayed. The goal is for a message to be displayed only once. However, I’m encountering a problem where the same message sometimes appears multiple times.

I’m looking for solutions to prevent this duplication. Any help would be greatly appreciated!

Thank you.

UE5.4



The random int node is being called twice ( once for the index, and once for the removal ).

It will work if you call it once, and put the result in a variable, and then use that :slight_smile:

Thanks to you, I was able to solve it! Thank you so much!