Random Selection and Removal from Data Table Issue

Hello everyone,

I’m trying to create a system where, when a ball overlaps with a box collision, a randomly selected message from a data table is displayed. The goal is for a message to be displayed only once. However, I’m encountering a problem where the same message sometimes appears multiple times.

I’m looking for solutions to prevent this duplication. Any help would be greatly appreciated!

Thank you.

UE5.4



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The random int node is being called twice ( once for the index, and once for the removal ).

It will work if you call it once, and put the result in a variable, and then use that :slight_smile:

Thanks to you, I was able to solve it! Thank you so much!

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