Random Seed for Substance Plugin per instance of blueprint?

I’ve been looking everywhere for an answer to this but to no avail. I have a set of counters and cabinets, all of which are sharing the same wood texture from Substance Designer, imported as an SBSAR. I want to randomise the substance’s seed for each counter and cabinet so it doesn’t look the same on every one.

I know the basics: I’m gonna need to plug a random integer into the $randomseed variable, but I have NO idea how to do it. Can anyone fill me in?

Randomize substance instances with Blueprint - Rendering - Unreal Engine Forums this maybe?

Thanks for this good information.

Yes! Thank you! I’ve got it working (ish!), but my problem is now that it doesn’t change to a different seed per instance of a blueprint dropped into the world. So if I add a counter anywhere else, it changes the seed on all of them. Any ideas how to fix that?