Random projectile speed

My nodes won’t do anything but theoretically it should (I can randomize my walk speed)

Any ideas?

It returns values in 0-1 range. It’s, most likely, too insignificant of a value for you to notice. A projectile moving at 0.0001 will pretty much stay in place for a minute or two.

Use Random Float in Range to get a random clamped float. Or multiply your node by something large. But then the range will be truly wild.

Sure, consider the following snippet in the projectile’s construction script:

Image from Gyazo

Gravity turned off to visualise it better.

Sounds very legit. Tried various combinations but it won’t react to any BP nodes at all. Tried velocity change. Random Float stops projectiles mid-air, clamped doesn’t work. Physics is enabled on the projectile. Could you eventually reproduce it for me to try? Thanks

Amazeballs! This works. Best answer and thanks a lot. Check out my random sprint.

280551-54366.gif

Hi guys. How might I do this for projectile bounce/ricochet. I want to randomize that some of my projectiles bounce and some destroy on impact?