I’ve been experiencing problems myself. All I do is just get a random vector in range, with the range the range of your map. For now, that seems to work just fine.
So it’s not just me!? I’ve been getting the exact same X, Y, Z values as you. I’ve been pulling my hair out for about three hours trying to figure it out with no progress.
Have you tried to plug something into the Nav Data pin? You specified the Origin, but considering you’re using using “Get Random Point in Navigable Radius”, you may need to specify what nav area (Nav mesh’s bounds volume, I think) It should start its search around.
I found happens if you dont emidately save the value of the method somewhere. It seems the output object of the mehtod gets recycled and it’s values turn into gibberish right after the value was returned