Random point close to my player character

I have AI for enemy. I have function GetRandomReachablePointInRadius to generate some random point.

Also I have a location of player (in vector) and I would like to generate GetRandomReachablePointInRadius in some radius close to my player.

How can I do it? There is a Nav Data property, how to use it with combination of my player vector target?

Now what happens to me is that a random point is chosen completely the other way from the player

“get random reachable point in radius ” needs you to give it a center point.it then generates a random location close to that point.

you could use player location to get the random reachable point