I have AI for enemy. I have function GetRandomReachablePointInRadius to generate some random point.
Also I have a location of player (in vector) and I would like to generate GetRandomReachablePointInRadius in some radius close to my player.
How can I do it? There is a Nav Data property, how to use it with combination of my player vector target?
Now what happens to me is that a random point is chosen completely the other way from the player