Random Player Start Based Array

So I currently have an array that consists of 60 trigger boxes.

The game calculates each value in the array, randomises them and then spawns 59 AI, being 1 in each box.

I would like it to then spawn the player in the remaining box.

I can get this to work via teleporting the player once spawned to the remaining box, but i’m not sure on how to manipulate the player start.

Return value and Target is connected its just missing from the image.

You can override the

“Find Player Start” function inside of your game mode. You will need to extend the game mode to your own blueprint.