Random player health

Hello Guys! I have one problem with Unreal Engine
I’m developing a mobile card game, my main problem with Increase player health blueprint and ı wanna use with one card give health main character 1 to 9 number but with ı wanna give this number health randomly to main character.
This randomly sections hard for me so decided to ask you guys.
If anyone can know this, ı’m waiting for your answers

So what is not working in the above setup?

Nothing looks wrong with the random node, I would verify with a print or something that the Ability Int is 9. if its returning a 0 your random node will always return the minimum value.