I am trying to make a multiplayer game. It includes 5 different characters that are already placed on the map.
What I want to do is when the game starts, each player must possess a random one of those characters to play with.
I also want to sort the pawns into a few groups, where each character may be in more than one group, but each group can only contain 3 characters. So that if only 3 players join the game, then it should fill a random group first. The groups I can probably make with arrays, right? But the array that should be filled should still be selected at random on start game. And in that array the characters should still be chosen randomly.
How do I pull of the random assignment of characters on startup?
I have no knowledge of C++, so it would be awesome if this could be done with blueprints!
I am very new to this, and I am probably biting off more than I can chew, but the community here seems extremely helpful.
Thanks in advance!