Random particle color that sticks?

[UPDATE] Ok I CAN set the burst as the first particle in the list, it WILL still be fired by the event called in the second emitter and yes…ok YES!..it works now as intended. and yes, I HATE ME! HAHAHAHA. I’m actually quite pleased.

ok, but I’d like to interject a however still, if you will allow. The fact that the parameter only affects the first emitter in a system is still broken and is what lead me to spend several hours trying everything in the rabbit hole before coming to the conclusion that this should of just worked in the first place. So I’m changing this to a [BUG REPORT] please :wink: