Hello all,
Would anyone happen to know a way of changing the opacity on random faces of a sphere with some sort of noise like the example below?
Hello all,
Would anyone happen to know a way of changing the opacity on random faces of a sphere with some sort of noise like the example below?
To actually do this in sync with the vertex data of the sphere is going to be pretty expensive, fiddly.
If it just needs to look like this but doesn’t actually need to be in line with the vertices, then just a grid noise pattern with a masked material will be fine.
Like that, but with randomness, I think a variation on the tiling functon from
should do the trick
Thank you for that response! That was super helpful!
I watched the videos and did a combination of the MF_Rand function with what you demoed in your screenshot. I then added an opacity control.
Works very well.
Here’s my set up below. I’m doing this for cinematic work. For learning purposes, is there another way of setting this up that you think could be more streamlined? Again thank you so much!
This is pretty streamlined
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