Random objects ressources costs

Hello !

I want to put in my level lot of doors (~60) opened or closed randomly when the level is created. They can’t move or can’t be destroyed after that.

I find 2 ways to do that :

  • In the level blueprint, spawn static meshs and randomly rotate them if needed,
  • Create a door actor with a local rotation when spawning in the world if needed

In term of resources cost and performance, which one will be the best ?
Thank you !