Hello,
I try put to geberate a random Spawn Mechanic after a kill.
So i have the following setup:
-----------⁰—⁰----⁰----⁰–
Team 1: – 1 – 2 – 3 – 4 –
Team 2: – 1 – 2 – 3 – 4 –
-----------⁰—⁰----⁰----⁰–
Thats my Spawners - each number is a different one and the “⁰” are teleporters
The Spawners are set to each team (1 and 2) island spawn is on Spawner 1 and thats the only slawner which is active at start
I set up to shut the spawner off, after a player spawns on the pad - so if player 2 spawns after starting, the spawner is disabled (thats set up on every spawnpad)
All other spawner are diabled at the beginning.
Than i set up a random number generator, i put in 3 trigger, each trigger hast following funktions and events:
Trigger 1: After activation, activate the teleporter for spawner 1 for team 1 and 2 and activate the spawner 1 for team 1 and 2
The random number generator is activated by kill from.team 1 or kill from team 2
Now i have a few problems, if i kill player 2 i got teleported to the next area, but the other player spawns in the air.
And also sometimes the random.number generator activates 2 triggers at the same time - it looks like i got too much trigger events on the number generator.
I set up elimination manager 1 and 2 after elimination and after eliminated - so 4 events
If i set up only activate by elimination for both elimination managers, the opponent spawns in the air
If i set up activate by elimination and by eliminated, the other player slqwns in a different spawnpad than me - and i got 2 triggers activated (i count it with an scoremanager to understand what happened)
What can i do? I want a random.picker so player spawn in random maps