Random meshes get corrupted in world partition enabled level (unstable)

Meshes get corrupted in editor and packaged game
Any thoughts on workarounds will be deeply appreciated

looks like this (primarily?) happens to streaming nanite enabled meshes (in nanite disabled project), not sure if I can localise this further

It sounds like you’re running into a mesh corruption issue in a World Partition-enabled level (UE5). This usually shows up as random meshes disappearing, stretching, showing the wrong LOD, or becoming visually broken when navigating or streaming cells.