I’m seeing seemingly random blocks of light throughout my scene. All of my lighting is using dynamic point lights except one spotlight that’s not in the direction of any of these issues. Chandelier lights have a intensity of 25 and a source radius of 20. I’ve had the intensity much higher and it hasn’t seemed to have much effect. Wall sconces have an intensity of 60 and a source radios of 1. I’ve got 2 windows in the scene (red circles) but I’m using an hdri with half the intensity. Static lighting is turned off. I’m pretty new to unreal so I’m not sure what else to consider.
I am also having this issue. Although, I am using Global illumination.