It’s been over 20 years since I did any programming so I’m more than a little rusty and I need a bit of guidance please if any of you have the time.
I’m working on a VR game that’s going to have procedurally generated levels and I’m planning on building them NOT at runtime but pre-made beforehand.
I’m also looking at creating 5 different maps for each level. So I’m going to have 5 playable levels during each game and choose 1 out of 5 possible maps for each of the 5 levels. I also want to make sure that each time someone plays they get a different level to play in.
I’m probably not explaining this very well lol
So basically a new player starts a game:
Map (random n) out of 5 possible Maps (for example) is loaded for Level 1.
When that level is finished Map (random n) is loaded for level 2
All the way until level 5, the final level.
And once the game is finished by the player any new games will work as above but instead of choosing from 5 maps for each level the game will choose from 4 because one has already been played. And the next time from 3 and so on.
I’m just wondering what the best way of organising this will be?
I haven’t much of an idea where to start tbh. I’m guessing that the best bet would be 5 arrays Level1(5), Level2(5), Level3(5), Level4(5) and Level5(5).
Choose a random number for Level1(n) and write that number to a variable, and as soon as that has been done replace that number in Level1(n) with a null value? Have that in a For loop (does the UE have For loops?) until the 5 levels have been selected.
Then when a new game is selected using the same save slot there’ll only be 4 maps to choose from.
Or am I completely on the wrong track?
I’m just having problems getting this all sorted out in my head, like I said I’m VERY rusty!!! :eek: