I’m working on a random level generator for a roguelike.
So far it can spawn different rooms(if I had them), different connectors between the rooms(if I had them) and various fun and exciting props(if I had those).
Next step is to make it so that it can spawn different dangerous enemies(if I had any) and cool effects in the rooms(I do have some of those).
Right now it is just random colored lights, random boring props… in one type of room, and one type of connector(if I’m not counting the blocking “connector”).
Due to a bug involving Instanced Static Meshes and rotation these meshes are not instanced but just Static Mesh Components, and so performance is lower than it should be. It’s not an issue really since I only have low poly meshes anyway. But… it should be changed.