Random is not random when packaged

I have a random stream in my level blueprint saying the level to spawn an object either to location A, B or C depending on what it gives me. However, when I package the game, the random stream is not working. Or rather, the first time after packaging it is random but no longer after that. It’s as if the random was baked when packaging.

Would any of you have a solution to this? I’ve searched on the forums but it only happened to a few people and they haven’t found a way to go around it.

Many thanks :slight_smile:

Hi Madvoyer,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Bump this, dont work and i am daying