Hello! Don’t know why but my random integer sometimes go to false even if it shouldn’t do it! if random integer clamped from 0 to 2 is equal to zero, if become true and spawn an actor, however even if sometimes is zero, it go to false and doesn’t spawn anything.
Save the random result in a variable first and then use it. That node reevaluates every time there is an execution wire. You’re doing it 4 times here, potentially generating 4 different values.
Well, three, because of the clamp and two, in fact, as RandomInteger[2] returns 0s and 1s only.
thanks for the reply i did all for myself in the same way suggested by @Everynone, i was generating 4 different values that sometimes failed all the branches, storing the random integer in a variable before executing all did the trick! Thanks again!!