Random Integer in Range Always Returns Zero First

Nah, you’re probably doing something strange. This works fine:

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Show us how you do it.

I think there is a problem with your UE, so try to verify the files for your engine. I hope it’s right

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No matter which blueprint it is used in nor how it is called, Random Integer in Range will always return zero as the first result.

Anyone else seeing this?

Seems like you can fire it off once on BeginPlay to get around it then get random results thereafter.