I’ve been having an issue with my game project. All of a sudden I’m getting freeze spikes during gameplay, and when I check Profiler it is logging 1000ms spikes of an event named FAndroidDeviceDetectionRunnable - CPU Stall - Sleep. I also have a 1000ms spike shortly after of Thread_1590_0 with the same CPU Stall - Sleep.
I’m not sure why anything android related is spiking during the game as that isn’t my target platform. I even have everything but windows disabled in the project settings.
What’s even stranger is my output log shows 20 entries of LogTemp: display: Loaded TP AndroidTargetPlatform.
I’m not sure if that’s normal or related to my issue.
I can’t figure out why these freezes are happening. It’ll cause the game to freeze for 1-2 seconds then it’ll resume, but the freeze tends to screw up blueprint processes sometimes causing bugs.This only started happening recently, and for some reason only when one enemy blueprint is active. I haven’t changed anything with that blueprint at all, and it used to work perfectly fine. I’ve gone over it many times but can’t figure out why it is causing this all of a sudden, especially under these event names. Any help would be greatly appreciated!