We’ve got an ongoing issue on one of our maps (MOBA-style) where the camera stutters and there’s huge FPS drops when hovering over a certain part of that map. My programmer has written up a description of what he’s found but we’re unable to make sense of it. Hoping that someone else has had some experience with it and may know the fix. Here’s his write-up:
"I did find something. I belive it might be related to the camera jitteriness too. I tried recording, but Bandicam drops my frames to the point you can’t even notice the difference. However, try Stat FPS and then move your camera north and south. If you stay anywhere past the center of the Circuitball, for me at least, frames are consistent at around 120. If you move south of the center, the frames start dropping. From the center to the edge of the map, my FPS dropped by 30 frames. I removed everything from the map, and it happens even when the map has absolutely nothing but the landscape.
I don’t think its the landscape itself though, because the landscape is about the same north and south, if anything, the north has more bumps and stuff that would cause a drop but don’t. After some more investigation, everything south of the center is in the negative world X value. So I tried to move everything north of that, but the problem still happens at exactly south of the center of the map. So, not entirely sure what causes that, but I think it might be something with the landscape itself perhaps. The issue doesn’t happen in Standoff. It might also be the starting the position of the camera, because the camera does in the center of the map, so perhaps moving south of its original position causes an issue. I feel if its not the landscape, maybe its connected to our camera itself, and maybe even the camera stuttering. Like our camera has issues moving into a negative X from its starting position. Not the Y though, left and right did nothing, only south."
Any ideas on something like this?