I’m fairly new to all this but having some weird issues. I paint some rock foliage onto my surface and it appears patchy, yet when I zoom in the rocks are there!? (See images)
I have cull distance set to 0 and nothing checked in the scalability section. Whats happening here and how can i stop it being so patchy!
The issue you’re describing, where foliage appears patchy from a distance and becomes visible upon zooming in, could be related to Level of Detail (LOD) settings or culling distances. Here are a few suggestions to address and troubleshoot this problem:
Adjust Culling Distances
Verify that the culling distances for your foliage meshes are set appropriately. If the culling distance is too short, the meshes might not be rendered from a distance. Setting cull distance to 0 might not be ideal; try adjusting it to a reasonable value.
Check LOD Settings
Verify the LOD settings for your rock foliage. Unreal Engine uses different levels of detail for meshes at varying distances. Ensure that the LOD settings for your rocks are configured correctly. You can adjust these settings in the Static Mesh Editor.
Scalability Settings
Check the scalability settings in your project. Sometimes, settings for lower scalability levels may reduce the rendering of certain details. Make sure that the scalability settings are not causing the foliage to be culled at a distance.
Hi, sorry for the late reply! thanks for this. It was due to the LOD settings in the viewing window. Was set to auto, soon as I set it to 0 the issue was resolved. Thanks again