In listen server
I’m generating a 2d map that I need to be the same on the client and the server. I expected using a seed would cause deterministic results across clients but it doesn’t. Currently the results are deterministic in the sense that the server always generates the same number, and the client always generates the same number, but the server and the clients number are always different.
Thanks in advance! ![]()
And this is how I trigger it.


