So i have these two blueprints, one where the bullet created moves directly towards the cursor, and a second one where the bullet direction should be a bit more random. I have tried to achieve the random direction by breaking the rotation, adding a random number to the x, y and z axis. However, this has stopped the bullets from spawning. So my question is if there is anything in my blueprint that is faulty?
Note: This is a top-down game, if that effects anything.