just watched this video.
So, I just have one question if I may. It shows the blueprint with a mesh, a light and the mat instance on it.
So the dynamic inst is set to wortk onbly with the mesh in the blueprint.
Here is my situation. i’ve got only static meshes for performance reasons (VR game). If I understand well UE4, when in a blueprint, meshes are not set to be static. I just want to put the instance on the meshes already in the scene. How can I get only the dynamic inst and not the whole mesh + light + inst system? just the same flickering effect (found some vids, but it’s a sine system so too linear… i want random flickering…)
Thanks in advance.