Hello, i am speechless due a weird bug while generating random for enum, i got three différent value by printing the same base value … !
The last print is at the out of the blueprint (from the enum list).
Anyone has an idea if i made something wrong or it’s a bug ?
It’s not bugged.
Save the result of the random generation and then use it. If you access random
nodes by execution, they get re-evaluated.
Atm, the random is generated 3 times:
- Add To Array
- New Var 0
All three may end up with different values