Hi, I have a building model, with all windows using a single material slot.
I want all windows to use a single material, with a single material slot, but have a different emission strenght, from 0 to 100. Currently I just hide the emissive windows behind black plane meshes in order for the light not to be βonβ on every window, but this works only for background buildings, and when the player is close to tjhe building - the trick is visible
I dont want to use a different material for each window and create 50 material slots. There should be a more optimization-friendly solution