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Random Dino Colorize Textures

Basically I would like to set up a random colorize texture selection within the DinoMat_Colorized_MASTER so that it will randomly choose between 2-4 different textures. I managed to setup the slots for extra textures but at a loss as to how I randomize these within the material.

Is this even possible within the material itself or would it require a blueprint? And how would this be accomplished? Been looking at documentation for hours :confused:

Figured it out myself, I instead set the materials to the mesh through blueprinting. Whew that was painful.