Random dark shaders in meshes with foliage tool

Made planes fo my game to use as billboards for the last LOD until i notice the trees have different colors without touch nothing


Tried generating normal in engine, import etc nothing works adding normals to the materials and others things and nothing works.

Just paint vertical planes in UE4 with the foliage tools and asigned material with a plane color white you will see…

Connected a 0,0,1 vector to the normal looks like works for now

Hi Hevedy,

I didn’t see the behavior you mentioned or shown in the screenshot using a simple plane and material (only a scalar of 1 plugged in base color). Would you mind sharing a screenshot of the material graph of the material being used on those planes in the screenshot.