My unreal project get crashed randomly. And each time it is showing the same error and sometimes different, which I’ll be logging below. And when I used visual studio to debug it, it is showing Access violation error and is directing to compiled library codes.
I really don’t understand what could be the possible reason for these crashes. I wonder whether is it because of the garbage collector taking control of the system and collecting my pointer references, but I have used UPROPERTY() above my pointer references so to prevent this…? I really dont have any idea how to solve this memory issue. Please help…!
Crash log:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x104694dab (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10484d378 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10492ad17 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1048a9b7e (filename not found) [in UE4Editor-Core.dylib]
TFastReferenceCollector<FGCReferenceProcessor, FGCCollector, FGCArrayPool, false>::ProcessObjectArray(TArray<UObject*, FDefaultAllocator>&, TRefCountPtr<FGraphEvent>&) Address = 0x1053b6eb8 (filename not found) [in UE4Editor-CoreUObject.dylib]
TGraphTask<TFastReferenceCollector<FGCReferenceProcessor, FGCCollector, FGCArrayPool, false>::FCollectorTask>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x1053d12f9 (filename not found) [in UE4Editor-CoreUObject.dylib]
FTaskThreadAnyThread::ProcessTasks() Address = 0x1046b5ca1 (filename not found) [in UE4Editor-Core.dylib]
FTaskThreadAnyThread::ProcessTasksUntilQuit(int) Address = 0x1046b4bbd (filename not found) [in UE4Editor-Core.dylib]
FTaskThreadBase::Run() Address = 0x1046b49bb (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x10470c8a3 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1046d12f1 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fffd5859aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffd58599f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffd5859221 (filename not found) [in libsystem_pthread.dylib]