Random Crash On Mobile FPhysicsCommand_PhysX::ExecuteRead

I know asking for help on the Unreal forums is useless by now as I never got an answer, but I’ll try anyway.
I developed a mobile game. I’ve never had any kind of crash in the editor. On mobile, however, the game crashes randomly. I don’t understand what the reason is. I only have the stack traces provided by the google play console. I don’t know what to do and the problem is really serious since it occurs for every user.


pid: 0, tid: 0 >>> com.SevenGames.The_Top_Mobile <<<

backtrace:
#00 pc 0x0000000008535c9c /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so
#01 pc 0x000000000853c6fc /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FPhysicsCommand_PhysX::ExecuteRead(USkeletalMeshComponent*, TFunctionRef<void ()>)+64)
#02 pc 0x000000000851c870 /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (USkeletalMeshComponent::PerformBlendPhysicsBones(TArray<unsigned short, TSizedDefaultAllocator<32> > const&, TArray<FTransform, TSizedDefaultAllocator<32> >&)+592)
#03 pc 0x00000000085368d4 /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (TGraphTask::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type)+60)
#04 pc 0x00000000062f8060 /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FTaskThreadAnyThread::ProcessTasks()+148)
#05 pc 0x00000000062f7da4 /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FTaskThreadAnyThread::ProcessTasksUntilQuit(int)+36)
#06 pc 0x00000000062f7c5c /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FTaskThreadBase::Run()+20)
#07 pc 0x0000000006372f04 /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FRunnableThreadPThread::Run()+96)
#08 pc 0x00000000062f6e4c /data/app/~~W803RIwcryjpDwYRR1xqcg==/com.SevenGames.The_Top_Mobile-FWDvAKjFcSCJJj3r0QFDFw==/split_config.arm64_v8a.apk!libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+68)
#09 pc 0x00000000000b6e94 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264)
#10 pc 0x00000000000534b0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68)

In the level I have several NPCs (character class) and several vehicles spawning around the map (wheeled vehicle class).
The crash as mentioned, occurs completely random. There is no real trigger. It just crashes in positions and moments that are always different from each other.
I know Physix is ​​deprecated and not used anymore in unreal engine 5,but I really need some help. I’m hoping for someone’s response

RIP. no one help us here. epic need to work on the forums more.

i also asked a question no one even viewed it.

They make millions but they cant afford to hire some forum manager or helper?
in which his role is to help those seeking unreal help and guidance.

maybe they are selfish.

1 Like

Which ue version is this btw? 5.1? or 5.0.3?

4.25