I just upgraded to UE4.5.1 and I am getting the following crash in random fashion. The crash mostly happens when I try to modify editor or project settings, sometime it also happens when modifying blueprints.
So far what I have seen is the crash is unrecoverable and I have to restart the editor every time it happens. I am on Mac OSX 10.9.5, intel core i7 2.6GHz and 16GB RAM.
Any help is appreciated!
0 0x0000000100517a13 in FMacPlatformMisc::DebugBreak() [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Mac/MacPlatformMisc.h:50
1 0x0000000100517959 in StaticFailDebug(wchar_t const*, char const*, int, wchar_t const*, bool) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:186
2 0x00000001004cab26 in FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:219
3 0x0000000100241681 in SharedPointerInternals::FReferenceControllerOps<(ESPMode::Type)0>::ReleaseSharedReference(SharedPointerInternals::FReferenceControllerState*) [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointerInternals.h:242
4 0x0000000100241650 in SharedPointerInternals::FSharedReferencer<(ESPMode::Type)0>::operator=(SharedPointerInternals::FSharedReferencer<(ESPMode::Type)0> const&) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointerInternals.h:376
5 0x00000001003029a1 in TSharedPtr<FMacWindow, (ESPMode::Type)0>::operator=(TSharedPtr<FMacWindow, (ESPMode::Type)0> const&) [inlined] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Public/Templates/SharedPointer.h:575
6 0x0000000100302984 in FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr<FMacWindow, (ESPMode::Type)0>, FVector2D) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacApplication.cpp:510
7 0x000000010030216f in FMacApplication::ProcessEvent(FMacEvent const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacApplication.cpp:332
8 0x000000010031383c in ___ZN9FMacEvent17SendToGameRunLoopEPKS_19EMacEventSendMethodP7NSArray_block_invoke at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacEvent.cpp:40
9 0x000000010034dd22 in FCocoaRunLoopSource::Process(__CFString const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:123
10 0x00000001002f59cb in -[FCocoaRunLoopSourceInfo perform] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:292
11 0x00000001003b27f5 in FCocoaRunLoopSource::Perform(void*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:227
12 0x00007fff89e395b1 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ ()
13 0x00007fff89e2ac62 in __CFRunLoopDoSources0 ()
14 0x00007fff89e2a3ef in __CFRunLoopRun ()
15 0x00007fff89e29e75 in CFRunLoopRunSpecific ()
16 0x00000001002f6038 in ProcessGameThreadEvents() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:454
17 0x000000010030cdcf in FMacPlatformMisc::PumpMessages(bool) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/MacPlatformMisc.cpp:471
18 0x000000010002d323 in FEngineLoop::Tick() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2111
19 0x00000001000223a0 in EngineTick() at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp:53
20 0x000000010003df3e in GuardedMain(wchar_t const*) at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Launch.cpp:135
21 0x0000000100051559 in -[UE4AppDelegate runGameThread:] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Launch/Private/Mac/LaunchMac.cpp:191
22 0x00000001002f5c6b in -[FCocoaGameThread main] at /Users/anshul_goyal/Tools/UnrealEngine4.5/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp:358
23 0x00007fff848b0dfb in __NSThread__main__ ()