Random Child Selection State Tree

Hey, it’s working properly in UE5.5 as long as the child states are inherited from the proper class.


The first option BP_StateTask was a trap…
When I use that to create my task, the random select will not work properly along with the assessment of TaskCompletion.

You should pick State Tree Task Blueprint Base as the parent class to create your task.

About the select by utility, it’s also working properly.
Just don’t be fooled by the Weight, you should add some value by clicking the plus button.

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