Random Child Selection State Tree

No matter how many times I run this it never randomly selects the third child. It always prints FIRST or SECOND… What is the issue here? Adding another child allows the third to be selected but the last child is never selected.

I guess a janky workaround would be to just have a fake state at the end that does nothing…

Man you got it better then me… couldn’t make it work at all. Seems like my last 2 do get ignored. Build is similar to yours.

Did you find a solution meanwhile?

The only thing that works is having a sacrificial dummy state at the end… I wish I had better news.

5.5 Released… Still not fixed