Random Breaking animation I need a fix for this

So when the animation is playing in blender it functions fine, however when its playing in unreal its freaks out for a second. it doesn’t always do this because other animations for the same character are completely normal, Can someone explain why this is happening?
This doesn’t happen for most of the other animations for different characters, it only has happened twice and its the same situation both animations are fine in blender but when unreal gets them it breaks it. Thanks!!

Hey @DragonRelt!

I’m not an expert on blender but what this looks like to me in Unreal terms is that there is a key that might be using world coords OR be attempting to go to 0. Which SHOULDN’T matter in the preview window. Is this only happening in-game or is it happening in the ABP preview? Because if it’s NOT happening in the ABP that’s certainly pointing to my hunch.

Hope this helps! :slight_smile:

This is happening in the animation in game and in the preview as well. Ill check the world coordinates of blender and see what they look like, but it still is weird and im not sure why its only doing it to the one animation. Thanks
I should also mention that this animation is in fact in unreal

Oh, no I understand that it’s in Unreal and it’s working fine in Blender.

You know… It could be a bad compression. Have you tried multiple times exporting just that animation from Blender and checking afterwards?

im working on it right now i think i figured it out, its a blender issue with the animations for some reason, its very weird.

I fixed it, its based off preserving the local Transform, when importing this will fix this issue most likely.

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