Random animation for different skeletal meshes

i have two zombie actors that contains different skeletal meshes (as seen in pic 2,3) for each limb
when i try to use random sequence player, in my animation blueprint, each limb plays its own animitaion and the result is kinda funny [3] … but funnies asside, is there a way where i can make them all play the same animation but randomly?
i even tried Blend poses by int and it doesn’t work.

This happens because each skeletal mesh uses the animation blueprint which causes to fire a random animation for each limb

please help

hopefully the images show this site wont let me upload images for some reason :slight_smile:

pics didnt work… but one did so hopefully my question is understandable