link textI have packaged my project several times before, with compression and without compression enabled, my project is over 70 GB’s , and my system specs are Ryzen 5 1600x CPU, 32 gb ddr4 RAM, gtx 1050 ti 4 gb vram GPU, but never have I ever run across any “ran out of bytes” error when packaging, I have packaged this same project with 16 gb too, and never came across such an error until all of a sudden, i did not even make any changes to my project settings or files, or imported any new content. I even migrated my project to a fresh new blank project ( which also reduced the size from 70 gb to 32 gb ) , and yet Im getting this error.
I have lists of map included in my package settings , so that when i package , i dont include other waste content
and my package method is File > Package Project > Windows 64 bit ( development build configuration )
The packaging gets done successfully without any errors, this error always occurs when the unreal pak command is being executed at the last stage of packaging.
Down below I have provided the log