Ran out of memory allocating bytes when executing unreal pak command

link textI have packaged my project several times before, with compression and without compression enabled, my project is over 70 GB’s , and my system specs are Ryzen 5 1600x CPU, 32 gb ddr4 RAM, gtx 1050 ti 4 gb vram GPU, but never have I ever run across any “ran out of bytes” error when packaging, I have packaged this same project with 16 gb too, and never came across such an error until all of a sudden, i did not even make any changes to my project settings or files, or imported any new content. I even migrated my project to a fresh new blank project ( which also reduced the size from 70 gb to 32 gb ) , and yet Im getting this error.

I have lists of map included in my package settings , so that when i package , i dont include other waste content

and my package method is File > Package Project > Windows 64 bit ( development build configuration )

The packaging gets done successfully without any errors, this error always occurs when the unreal pak command is being executed at the last stage of packaging.

Down below I have provided the log

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