Preview Video Link:https://youtu.be/ewoOGlLCqAc
The system includes 4 playable characters.
Character switching is handled in a fully smooth and cinematic way using a dedicated cinematic camera system.
The system is highly modular — the only setup required is assigning the correct Enum values and matching them properly with the Radial Menu inputs.
It is built 100% with Blueprints, no C++ required.
When switching characters at close range, transitions are very fast and smooth.
For long-distance switching, the system delivers a more cinematic, GTA-style feeling:
the camera moves upward in three stages, then travels to the target character’s location and slowly zooms in, maintaining a fully smooth transition throughout.
Note:Character switch menu opens using the TAB key