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Rama's Vertex Snap Editor Plugin, Download for You!

Rama’s Instanced Static Mesh Editor

I added a new feature to my Vertex Snap Editor Plugin which is an optional plugin that comes with my Vertex Snap Editor Plugin!


**Super-Efficient Way to Render 1000s of Meshes!**

In this video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And all the geometry in the level is preserved!

You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

**I explain everything in the video!**

Entire C++ Code in Download

I include my plugin’s entire C++ source code, including the new feature, in my plugin download!


**Installation Instructions**

https://wiki.unrealengine.com/Rama%27s_Vertex_Snap_Editor_Plugin#Installation

Enjoy!

Rama

PS: Make sure to get my latest plugin version, it includes a fix for maintaining vertex shape choice as well as current vertex scaling (change vertex scaling with and ] keys)

What a great addition EverNewJoy aka Rama

https://assets-cdn.github.com/images/icons/emoji/unicode/1f44d.png

Your devotion to the UE4 Community is unquestionable and outstanding

https://assets-cdn.github.com/images/icons/emoji/unicode/1f4af.png

I have a small suggestion. Would it be possible to change it so we can disable vertexes until we enable them again? Not just with the current selection, only to have them appear again when we select another mesh. They are very distracting so it would be great to be able to hide them.
Also I can’t seem to get scaling of vertexes to work with ISO keyboard layout, nothing happens when I press the key where and ] are located on ANSI layout keyboard or where they are located on ISO layout.

Is it compatible with 4.7.2/5? can’t get it to work though it’s enabled in plugins and I have the lines in DefaultEngine.ini

In the most recent version I am fixing an issue where the user chosen settings actually persist

:slight_smile:

[FONT=Comic Sans MS]**Welcome to the forums RinceWindk! **

I am about to release a new version that is current with 4.7.3, one moment.

Rama

Rama Vertex Snap Editor Plugin
CL# 333

I’ve made some updates to my Vertex Snap Editor plugin, as requested!

    • and - are the keys that make verticies bigger and smaller again, can hold them down
  1. The following user choices now persistent across multiple selections of different static mesh actors
    a. vertex type
    b. vertex size
    c. whether or not to show verticies

  2. If you have verticies set to not draw (press U to toggle), then the “Victory Hot Keys” button does not appear in the upper left
    (less distracting while the whole system is disabled anyways)



[QUOTE=Sitrec;259411]
I have a small suggestion. Would it be possible to change it so we can disable vertexes until we enable them again? 
[/QUOTE]


Your wish is granted!

:)

Download

Most Current Download Link (Filze Size is < 1 mb)

Enjoy!

:slight_smile:

Rama

Thanks a lot, works great with 4.7.5 too

Fantastic! Thanks Rama!

Cant wait for 4.8 support! I’m lost developing in 4.8 without this plugin and 4.7.6 crashes too often and is too buggy to develop in.

Hee hee!

awww


Well that provides me lots of motivation to get 4.8 going once the official release happens (several weeks I imagine?)

Vertex snap editor is guaranteed to get updated when 4.8 official comes along because it is bundled with my Victory BP Library :)

Have fun today Nsomnia!

:)

Rama

4.8 Released as of 6/10/15

Dear Community,

I’ve completed my Vertex Snap Editor upgrade to 4.8 !

This is the 6/10/15 build of the plugin that you can download from the Epic Wiki!


**Latest plugin download is here: (about 8 mb) **
https://wiki.unrealengine.com/File:VictoryPlugin.zip

Enjoy!

:)

Rama

do you have any videos of this in action?

I have a lot of videos in my Github pull request thread:

Please note the pull request version has many additional features I have not yet added to the plugin version, but this will give you a great sense of how my vertex snapping system works!


**Videos Of Editor Pull Request Version**

Here's some of the videos!

**Intro**
https://youtube.com/watch?v=fW23S0DlF3g

**Vertex Display Resizing based on density and size of mesh**
https://youtube.com/watch?v=9VaMriBqSws

**Area Vertex Display, for meshes with large vertex count**
https://youtube.com/watch?v=CZMy4VPuAnk

**BSP Vertex Snapping**
https://youtube.com/watch?v=1tyWxYrn8Pc

:)

Rama

Vertex Snapping Feature is its own Plugin Now!

Dear Community,

As of 4.9.0, my Vertex Snap Editor Plugin is now a separate plugin, called VictoryEdEngine!

Download Link (145kb)

This is a plugin that does not package with your game as it is only designed to modify Unreal Engine 4 to add support for vertex snapping while in the Level Editor Viewport.

More Details about my Vertex Snapping Editor Feature

Installation Steps

Enjoy!

Rama

Heya,

Loving the plug-in! It’s very similar to an editor feature I requested on another project.

A couple of requests (if you can).

  • Hotkey to Hide/Unhide the Victory Hotkey Editor info in the perspective view. (once you know them, you don’t need the info anymore).
  • When the selected object is either un-selected or deleted
    – (on un-selected) The vertex and manipulator remain being drawn, but the object is clearly no-longer selected.
    – (on object delete) The draw vertex point overlay snaps to origin, rather than disappearing.

Kindly,

~cj

[FONT=Comic Sans MS]Welcome to the forums cjames!

:slight_smile:

Can you explain this request further, maybe with a picture or 2?

Rama

Area Vertex Display,where can I turn it on?

I have a ref mesh with 100K vertexs. It’s does not display vertex on it?

4.10 Upgrade Completed!

Dear Community,

I’ve completed the upgrade of my Vertex Snap Editor to 4.10!

Download Link


**Instanced Static Mesh Editor**

My vertex snap editor also now includes my [Instanced Static Mesh Editor](https://wiki.unrealengine.com/Rama%27s_Vertex_Snap_Editor_Plugin#Instanced_Static_Mesh_Editor) system for easily making instanced static meshes in the level editor!

:)

Rama



[QUOTE=alonezhby;389830]
Area Vertex Display,where can I turn it on?

I have a ref mesh with 100K vertexs. It's does not display vertex on it?
[/QUOTE]


This is a feature in my engine integration, which I need to resubmit to Epic at some point soon. They cancelled the pull request due to internal changes to how vertex data is gathered that occurred in 4.8-4.9

Hi Rama,

I’ve installed the latest version into 4.10, and tried to migrate my 4.9.2 project over. However, all my JoyISM actors disappear during the changeover - any ideas why this is happening?

After migrating to 4.10 I got compilation error while tryign to open editor. I can disable plugin of course and work on project, yet plugin does not work for me @4.10.
(Yes i downloaded the newest version of plugin)
(Yes I did all steps & it was in right order)

Any help 'd be great. This plugin is necessary in my life after tried it :wink: