Rama's Extra Blueprint Nodes for UE5, No C++ Required!

Hey @! Just wanted to give you a heads up that the “Append Multiple” node is broken in UE5 and seems to corrupt all project blueprints if one blueprint contains it.

The engine crashes with this error:

Assertion failed: NewOperatorInputA [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CommutativeAssociativeBinaryOperator.cpp] [Line: 281] (the line is: check(NewOperatorInputA);

We switched back to the regular “Append” node, so not a problem, just an FYI :slight_smile:

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