Hey @! Just wanted to give you a heads up that the “Append Multiple” node is broken in UE5 and seems to corrupt all project blueprints if one blueprint contains it.
The engine crashes with this error:
Assertion failed: NewOperatorInputA [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CommutativeAssociativeBinaryOperator.cpp] [Line: 281] (the line is: check(NewOperatorInputA);
We switched back to the regular “Append” node, so not a problem, just an FYI