I whitelisted Mac platform to try and see if it’s compatible as I was able to use the previous version of the plugin when I was developing in UE 4.26, but now in UE 5.1 I’m getting this Linker error when trying to compile the project:
Undefined symbols for architecture x86_64: “UE::Geometry::FDynamicMesh3::~FDynamicMesh3()”, referenced from: FCreateMeshObjectParams::~FCreateMeshObjectParams() in VictoryBPFunctionLibrary.cpp.o
Anyone has gone through this before and could land me a hand?
Is it even compatible in first place?