Rama's Extra Blueprint Nodes for UE5, No C++ Required!

Sweet!

However, it appears this is missing a bunch of nodes? Maybe I have to rethink some entire chunks of code due to the new UE5 stuff, but I’m missing the following nodes:

  • Get Level Instance Info
  • A structure related to this (I can’t recall the struct type, Level Info or something?)
  • Server Travel (Is this a UE4 node or Victory node?)
  • Add to Streaming Levels

Possibly a couple others but I think that’s the main ones. I have a small prototype that heavily used these nodes, I wonder if the implementation will have to drastically change in UE5.