I am looking for an audio engineer to assist with making many types of physical sounds in a physics based game!
Impacts of various materials like metal, rubber, stone with other types of materials like dirt grass metal stone
Various electrical and machinery sounds, spinning gears, electric sparks.
Magical sounds, teleporting, warping through Time, and all sorts of fun stuff.
My initial focus is on the various physical sounds of different materials interacting with each other. Ultimately I plan to support metal, crystal, rubber, stone, grass, wood, all hitting and impacting each other in various ways.
If you enjoy making such physical sounds and are interested in a serious project where you can put in between 5 and 15 hours per week, let me know!
Hi, Rama! Are you still looking for someone? I’m a sound designer for games, and I got really interested in your game (I really like physics games).
I have tried to send you a PM, but I couldn’t find a way in your profile. Is there any other way I can contact you, so I can show you my portfolio and talk a bit more about the project?
Hi Rama,
I’ve got ten years experience working on over 2 dozen games including 8 years of development for various Activision & Sony game studios. Some of my past projects include Transformers, Guitar Hero, Planetside II, Killing Floor II, The Martian VR experience and many others. I encourage you to visit my website to learn more about what I can do and please feel to reach out to me at my email ().
I know I’m a little late here but would you happen to still be looking? I have a master’s degree in video game music and audio. Hope the search has gone well!