Available, Counseling, Steam/Multiplayer Code, UI, C++ Game Mechanics

Re-Release of my I nstanced Static Mesh Editor Tools!

Dear Community,

I recently re-released my Instanced Static Mesh Editor Tools!

These tools allow you to easily edit the instances of a ISM in the level viewport itself, much easier to work with than having to set transforms in the Bluepritn viewport!

You can see two videos of my systems below!

This allows everyone to easily work with ISMs, gaining all the efficiency benefits!

I have recently ensured that my tools work with packaged games!

Enjoy the videos!

Main Thread ~ Victory BP Library

's Instanced Static Mesh Editor

A while back I added an Instanced Static Mesh Editor feature to my Vertex Snap Editor Plugin, which is now a separate plugin from this Victory BP Library:

Victory Ed Engine ~ Vertex Snapping and Instanced Static Mesh Editor

There was a bug in my setup that prevented the Instanced Static Meshes from working in a packaged game, and I’ve now fixed that bug!

So now my Victory ISM Editor is fully operational for your level-making needs!

You can now easily manipulate Instanced Static Mesh instances in the level viewport in world space!

And it works in a packaged game!

New Video I Filmed Today!
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Original Video Introducing the Concept of Instanced Static Mesh
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**Super-Efficient Way to Render 1000s of Meshes!**

In this video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And all the geometry in the level is preserved!

You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

**I explain everything in the video!**

Installation Instructions


Enjoy!