First I’d like to note I have only been working with UE for a few months now.
I’ve been having fun creating different kinds of puzzle mechanics in small separate projects, and the one I’d like to ask a question about today regards raising and lowering a water plane in game. I am using the “Water Planes” content examples that was free on Epic store a month or two ago. Specifically “BP_LakeWater”.
If you shoot a switch, it will lower the water level to a certain point or vice versa by raising it to a certain point, revealing a new path/treasure/what have you.
I am unable to figure out how to utilize the LakeWater blueprint in my “Switch” blueprint so that when the switch is struck, the water plane interpolates properly. When I try to add to the LakeWater blueprint, I just can’t seem to get anything to respond the way I’d like it to.
I’m hoping that, and wondering if, someone might have a relatively easy-to-follow technique on how to implement this, or at least a few good ideas.
Basically the rundown would be: Player character interacts with the switch blueprint which translates the LakeWater blueprint accordingly.
I look forward to any helpful insight provided…