Hello,
I am looking for a tutorial or an example wich implement Thread and communication to the GameThread.
I am working on a project wich consist in reading an IRC chat in a Thread and update components when raising appropriate events.
I don’t know which structures allows me to raise those event and ensure me that the execution of those will be in the GamingThread.
It seems that AsyncTask could be a solution
https://answers.unrealengine.com/questions/317218/execute-code-on-gamethread.html
Do you think BlockingQueue could be implemented in the gamingThread without blocking its execution ?
Is there some asynchronous tool in Unreal ?