Ragdoll Weight in Water

Hi :waving_hand:

I’d like my player’s ragdoll to behave as though it is in water when it overlaps with a water physics volume. At the moment, it just keeps falling down as if it were flying through the air, but it should move much slower in water.

I read about setting the linear damping of the skeletal mesh to a higher value, but that did nothing.

Is it possible to get this to work? If so, how? Thanks :blush: